//Sprite created using PAGfx
//This sprite uses IRCPal_Pal

const unsigned char CursorIRC_Sprite[256] __attribute__ ((aligned (4))) = {
0, 0, 0, 0, 0, 0, 0, 0, 179, 179, 179, 179, 0, 0, 0, 0, 
0, 179, 179, 0, 0, 0, 0, 0, 0, 179, 179, 0, 0, 0, 0, 0, 
0, 179, 179, 0, 0, 0, 0, 0, 0, 179, 179, 0, 0, 0, 0, 0, 
0, 179, 179, 0, 0, 0, 0, 0, 0, 179, 179, 0, 0, 0, 0, 0, 
179, 179, 179, 179, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};

